This .NET enum wraps the AcGsModel::RenderType ObjectARX enum. It provides a hint to the Graphic System about how the model's geometry should be rendered.
Public Enum RenderType Main Sprite Direct Highlight HighlightSelection DirectTopmost Contrast Count End Enum
public enum RenderType { Main, Sprite, Direct, Highlight, HighlightSelection, DirectTopmost, Contrast, Count }
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Members   | 
 
Description   | 
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Main   | 
 
Use main Z-buffer.   | 
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Sprite   | 
 
Use alternate Z-buffer, for sprites.   | 
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Direct   | 
 
Renders into frame buffer without the z-test.   | 
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Highlight   | 
 
Render directly onto the device (skipping the frame buffer and the z-test).   | 
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Count   | 
 
Count of RenderTypes.   | 
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